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Technologies for Real-Time Multimedia

Technologies for Real-Time Multimedia | New Line Technologies

Imagine being able to watch a video, listen to a song, or join a live event online instantly, without waiting for anything to download. That’s the power of real-time streaming: a seamless way of transmitting data continuously over the internet, allowing users to access audio, video, or other types of data instantly, without waiting for a complete file to download. In real-time streaming, data packets are sent almost as soon as they’re generated or captured, so users can view or listen to the content as it arrives, creating a live or immediate experience.

How does this work?

Real-time streaming is a complicated process that involves sending data in small packets over the internet, typically with the help of a server that encodes and transmits the content. A basic breakdown of the description of the process will help better understand how this all works:

Step 1: Data Capture

Data (e.g., audio or video) is captured live, like a sports broadcast, or pre-recorded, like a video file on Netflix.

Step 2: Data Compression and Encoding

The data is compressed to reduce file size and encoded in a specific format that’s optimized for streaming. This specific format optimized for streaming is typically referred to as a codec, which stands for “coder-decoder” or “compressor-decompressor.” The codecs compress the data to reduce its file size while maintaining quality, and they encode it into a format that can be efficiently streamed and played back in real-time.

Some of the most popular codecs for streaming video include H.264 (or AVC), H.265 (or HEVC), and VP9, each known for its balance of compression and quality. For audio, popular codecs include AAC (Advanced Audio Codec) and Opus. AV1 is also an emerging codec for its efficiency in streaming. These formats allow platforms to deliver high-quality media without requiring excessive bandwidth, ensuring smooth playback even with varying internet speeds.

Step 3: Streaming Server

In a real-time streaming setup, the server encodes and compresses media, fragmenting it into packets with sequence tags and timestamps for synchronized delivery to the client. It leverages adaptive bitrate streaming protocols (like HLS, DASH, or WebRTC) to adjust data rates dynamically based on network conditions, reducing latency and ensuring smooth playback. The server employs buffering strategies, congestion control, and error correction to manage packet flow and maintain low-latency, high-quality delivery across diverse networks.

Step 4: Content Delivery Network (CDN)

If there are many users, a CDN distributes the data across multiple servers worldwide, ensuring smooth delivery without lag or buffering.

Step 5: Playbac

A device like a smartphone, computer, or smart TV receives and plays the data immediately. The playback software (or “player”) decodes and plays each packet in real-time, giving the impression of uninterrupted playback.

Real-time streaming often uses protocols like WebRTC (for video calls) or RTP (Real-Time Protocol) to manage timing and data delivery.

RTS Protocols

Streaming protocols are standardized methods that are used to deliver media over the Internet. They break video data into smaller segments, making it easier to transmit over different types of internet connections. These protocols are essential in video streaming because they handle the transportation of content from one stage to another in the delivery process.

Here are some of the most important streaming protocols used:

HLS (HTTP Live Streaming)

HTTP Live Streaming (HLS) is a widely adopted adaptive bitrate streaming protocol developed by Apple. It is an HTTP-based media streaming communications protocol that breaks the media into smaller, sequential HTTP-based file segments, typically of a few seconds, to be delivered over the internet.

Key Features:

  • Compatibility: HLS is natively supported in most HTML5 video players and iOS devices. Modern browsers such as Safari, Chrome, and Edge support HLS playback without additional plugins, though some platforms may require JavaScript libraries like Hls.js for compatibility.
  • Adaptive Bitrate Streaming (ABR): HLS automatically adjusts video quality based on network conditions by switching between different bitrate streams encoded at varying resolutions.
  • Delivery via CDN:  HLS works seamlessly with Content Delivery Networks (CDNs), enabling scalable video distribution.
  • Segment-Based Streaming: Media is divided into small MPEG-TS or fragmented MP4 (fMP4) segments, improving latency and error recovery.
  • Secure Streaming: Supports encryption (AES-128, SAMPLE-AES) and secure key exchange mechanisms.

Technical Considerations:

  • Media Ingestion: While HLS supports ingestion, it is not ideal due to high latency and limited encoder support. RTMP or WebRTC is typically preferred for ingestion workflows.
  • Latency: Standard HLS implementations tend to have higher latency (6–30 seconds), although low-latency HLS (LL-HLS) can bring this down to 2–3 seconds.
  • Protocols Used: Operates over HTTP/1.1 or HTTP/2, making it well-suited for existing HTTP infrastructure.

RTMP (Real-Time Messaging Protocol)

Originally developed by Macromedia (later acquired by Adobe), RTMP was designed for low-latency live-streaming and on-demand video playback with Adobe Flash Player. Despite Flash’s deprecation, RTMP remains widely used for media ingestion due to its simplicity and low overhead.

Key Features:

  • Low-Latency Ingestion: RTMP can deliver streams with minimal delay, making it suitable for real-time interactive applications like live broadcasts and online events.
  • Push-Based Protocol: RTMP uses a persistent TCP connection to maintain a steady flow of data, minimizing packet loss and ensuring smooth streaming.
  • Encoding Compatibility: Compatible with many hardware and software encoders, including open-source tools like OBS Studio and FFmpeg.

Technical Considerations:

  • Usage: RTMP is primarily used for upstreaming (ingestion) to video hosting platforms or CDNs, where it is often re-encoded into HLS, MPEG-DASH, or other protocols for delivery to viewers.
  • Supported Codecs: While RTMP supports H.264 (video) and AAC/MP3 (audio), it lacks support for newer codecs like H.265 (HEVC) or VP9.
  • Challenges: RTMP is less secure compared to newer protocols, and it requires additional efforts to work around firewalls or NAT issues.

RTSP (Real-Time Streaming Protocol)

RTSP, defined by IETF RFC 2326, is a network control protocol designed for streaming media systems. Unlike RTMP, which handles media transport and control, RTSP focuses exclusively on managing playback commands.

Key Features:

  • Playback Control: RTSP supports VCR-like commands such as Play, Pause, Stop, and Seek, enabling user interactivity with live and on-demand streams.
  • Streaming Flexibility: Works well for on-demand video and surveillance applications where precise control over stream playback is needed.
  • Protocol Agnosticism: While RTSP itself does not transport media, it is commonly paired with RTP (Real-Time Protocol) for the actual data delivery..

Technical Considerations:

  • Media Delivery: RTP, carried over UDP or TCP, is often used in conjunction with RTSP for streaming media.
  • Use Cases: Popular in IP camera streams, surveillance systems, and video conferencing.
  • Drawbacks: RTSP lacks native support in most web browsers, requiring third-party players or plugins.

MPEG-DASH (Dynamic Adaptive Streaming over HTTP)

MPEG-DASH is an open standard adaptive bitrate streaming protocol developed by the Moving Picture Experts Group (MPEG). It competes directly with HLS but offers platform-neutral advantages.

Key Features:

  • Adaptive Bitrate Streaming (ABR): Ensures smooth playback by dynamically adjusting video quality based on available bandwidth and device capabilities.
  • Codec Agnostic: Supports multiple codecs, including H.264, H.265 (HEVC), VP9, and AV1, making it highly flexible.
  • Segment-Based Delivery: Media is divided into small chunks, typically in fragmented MP4 format, delivered over HTTP.

Technical Considerations:

  • Protocol Stack: Relies on TCP for transport, ensuring reliable delivery at the cost of higher latency compared to UDP-based protocols.
  • Manifest Files: Uses Media Presentation Description (MPD) files to describe available streams, qualities, and playback rules.
  • Broad Compatibility: Being codec-agnostic and open-source, MPEG-DASH is supported by a wide array of devices and platforms.
  • Latency: Similar to traditional HLS in terms of latency but can leverage innovations like chunked encoding for low-latency playback.

Challenges:

  • Browser Support: While MPEG-DASH is widely adopted, it lacks native support in some major browsers (notably Safari), requiring third-party libraries like Dash.js.

Real-time streaming protocols are the backbone of live video and audio delivery, each offering unique advantages tailored to specific use cases. From RTMP’s low-latency ingestion to HLS’s adaptive delivery and MPEG-DASH’s open-standard flexibility, these protocols enable smooth, scalable, and engaging streaming experiences. Understanding their strengths and limitations allows developers to make informed decisions, optimizing performance for various scenarios—whether it’s a global live broadcast, a secure surveillance feed, or an interactive video conference. As streaming technologies advance, new protocols and enhancements will continue to push the boundaries of what’s possible in real-time communication, ensuring that audiences stay connected, informed, and entertained.

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